It has become increasingly clear that prevailing academic incentive structures have a potentially damaging and distorting effect on the nature of academic debates. Portia Roelofs and Max Gallien use the example of a controversial recent journal publication to illustrate how deliberately provocative articles have the capacity to hack academia, to privilege clicks and attention over rigour in research. This is […]
Category: gamification of research
Advancing to the next level: the quantified self and the gamification of academic research through social networks
Measurement of performance using digital tools is now commonplace, even in institutional activities such as academic research. The phenomenon of the “quantified self” is particularly evident in academic social networks. Björn Hammarfelt, Sarah de Rijcke, Alex Rushforth, Iris Wallenburg and Roland Bal argue that ResearchGate and similar services represent a “gamification” of research, drawing on features usually associated with online games, […]