Games are increasingly used in research and development projects, often bringing elements of play into real life in order to deliver insights into decision-making processes. Claude Garcia describes how real life can be taken into the world of games, facilitating players to take better decisions by themselves, and how doing so can support policy development, helping to draft policy that […]
Category: games
The use of games and simulations in higher education can improve students’ cognitive and behavioural skills
In recent years there has been a surge of interest in how games and simulations might be applied to higher education learning. Dimitrios Vlachopoulos and Agoritsa Makri have reviewed the literature on the subject and here outline the positive learning effects of games and simulations; from cognitive outcomes such as improved critical thinking and problem-solving skills, to behavioural outcomes such […]
Video games: worth preserving?
Last month I had the great honour of attending the Digital Preservation Coalition 2014 Awards as a finalist for the Most Distinguished Student Work in Digital Preservation, and the even greater honour of being the winner! The night was spent with some …
Preserving Vintage Electronic Literature
Dene (pronounced “Deenie”) Grigar’s mother was an artist who painted mainly with oils on canvas. But occasionally she painted on a different medium, such as wood or pottery. Once she experimented with painting on bamboo, a medium she was unfamiliar with. “Bamboo is porous,” said Grigar. “It can absorb the paint. So my mother compensated […]
♫ Beep, Boop, La La La: The George Sanger Collection at UT Austin Videogame Archive
In 2007, George Sanger and three other videogame industry leaders collaborated with the University of Texas at Austin to create the UT Videogame Archive at the Briscoe Center for American History. Sanger — who is best known by his persona, The Fat Man– is an award-winning, groundbreaking composer and sound designer who has created audio for more than 250 […]